Project Credits

Having a long career has allowed me to work with some amazing people on so many amazing projects. To download a copy with more detail, please click here

PBJ Learning

Human Trafficking Essentials: ​Online Human Trafficking Prevention Certificate Course

You may be curious about human trafficking, you may be required to take training for your job or school, or you may be looking for contact hours of education as Continuing Education Units (CEU or CEC).

This course is far beyond a typical PowerPoint presentation. You truly get involved through your phone or computer browser. Multiple forms of teaching, critical thinking, and interactivity are incorporated to make the course interesting and informative for all students.

Beginning with a pressure-free assessment to gauge your improvement, there is over 30 minutes of video alongside 90 minutes of relatable lessons. Real-life stories, definitions, and statistics are brought to life through multiple interactive activities. It is victim-centered, research-based, and has measurable learning outcomes.

Radical Empathy Education Foundation

TRAPPED: A VR Detective Story. In TRAPPED, you learn how anyone can become a victim of human trafficking through psychological manipulation through an interactive virtual reality experience. You can try it at one of our live events.

In the experience, you direct and control an interactive story and discover clues of how a young girl became a victim through manipulation and coercion.

The immersive, computer-generated Virtual Reality simulation (not a linear movie) puts you in the shoes of a victim that explains why she cannot ask for help.

Meta 3D Studios

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VR Metaverse.
 Once we acquired an Oculus Rift development kit, we wanted to dig in and see what it was all about, so we compiled five of our apps (see below entry for more details: VR Poltergeist ManorVR Haunted HospitalVR Zen GardenVR Scary ForestVR Bearclaw’s Forge) and a specially-created brand new app, VR Palace of Orb, into a single application called VR Metaverse.

VR Metaverse opens up in a desert “hub” world, where there is a series of six doors in front of the player. Players can interact in VR Metaverse by merely looking at an object you want to manipulate. From the hub, you can look at a door, and when it opens, you are transported to the ‘verse it represents. To return to the hub, players merely look at their feet, and the compass returns them to the hub. (Oculus Rift), 2015

PictureImmersv VR Ad Integration. I expanded our Virtual Reality offerings by integrating Immersv’s advertising network in our VR apps, VR Happy Forest FREE, VR Bearclaw’s Forge FREE  and VR Forsaken City FREE, increasing our app downloads by a factor of ten.

Game and application developers welcome advertising within their products as it allows them to create  free app experiences, while still generating revenue for the titles from the ad placement. When Immersv’s discovery platform appears within an app or game, users are transported into a “virtual theater,” where the advertisements are played on a movie screen or are delivered in a complete 360 degree experience. (Google Cardboard, Android Smartphone), 2015

PictureImmersv. Virtual Reality ads within their system use a 3D scene for users within which user can view their ads. (VR on iOS and Android Smartphones), 2015
 

Meta 3D Studios
VR Poltergeist Manor, VR Haunted Hospital, VR Zen Garden, VR Scary Forest, VR Bearclaw’s Forge, VR Happy Forest, VR Forsaken City and VR Alien Attack. Virtual Reality is exploding. The market is expected to grow into a $20 billion industry in the next few years. Our goal is to maintain a position doing cool new stuff, so after our recent foray into Augmented Reality, we decided to dive right in to VR!

Our team put together eight Virtual Reality apps in 2015 for Google Cardboard. The experiences are designed to be “first time VR apps” for people that haven’t seen a world in VR it before,” and are thus simple to get running and use. (Google Cardboard, Android Smartphone), 2015

Custom Superhero Wedding Video. A groom approached us to create two visual effect shots for a video he was going to surprise everyone with. Work consisted of creating a model for a metal-skinned superhero costume and animating it as necessary. Shot one was making it fly by outside of a building’s windows. Shot two was a closeup on his hand, where the gauntlet receded under his suit for the wedding. He loved it! (Video), 2016.
 

PictureAncient Aliens. A+E hired us to provide the intro video for the online and mobile game that celebrates the fact that “I’m not saying it’s aliens… but it’s aliens.” Giorgio rocks. We created the intro video and provided footage for their television advertisements. (Facebook, iOS and Android Smartphones and tablets), 2016

Porta-Pilots. Due to our successful work on Ancient Aliens, A+E invited us to create their sizzle video for their online advertising for Porta-Pilots, a group of kids that use a Porta Potty to travel through time. Really. We captured video, edited it together, added motion graphics, and provided a completed video for their use. (Video, online), 2015

EnsenaSoft Sizzle Videos
. Long-term client, EnsenaSoft, has relied on us to generate many sizzle videos for their games. These have included: Pepe Porcupine, Miko Mole, Mahjong Deluxe, Mahjong Deluxe 3 and others. (Mobile / Tablet / Steam / PlayStation 4), 2015-2016 

Texas Bounty
. Provided artwork for the early look and feel and all the art within this demo of the work in progress. (PC, Unity), 2015

Replay Games

PictureLeisure Suit Larry: Reloaded. Kickstarter-backed re-imagining of the original from 1987. Released on web portals, iTunes Apple Store, Android Google Play Store, Replay Games’ website, other web portals, and DVD. (PC, Mac, Android, iPhone, iPad, Linux), 2013

FastPath Learning

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Reading Results Online. An online, gamified version of FastPath Learning’s vocabulary program. (SaaS, Internet Browsers), 2011

FastPath Study. Complete online, gamified learning system, which includes the sub-programs: Reading Acceleration, including Vocabulary and Critical Reasoning. (SaaS, Internet Browsers), 2012

Sneaky Games

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Fantasy Kingdoms. Free to Play (F2P) Flash-based, microtransaction-funded farming / building browser-based game. Launched on Facebook in April of 2010, then on Hi5. (Facebook and Hi5, SaaS, Internet Browsers) – Sneaky Games, 2010-Present

Strife of Sevens. Free to Play (F2P) Flash-based, microtransaction-funded browser-based game. A Castle Age style monster killer. (Facebook and Hi5, SaaS, Internet Browsers) – Sneaky Games, 2010

Dungeon Raider. Free to Play (F2P) Flash-based, microtransaction-funded browser-based game. A complete retrofit of Strife of Sevens, with a more focused dungeon crawl mechanic. (Facebook, SaaS, Internet Browsers) – Sneaky Games, 2011

Contractor

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Echoverse. Led the planning, design, implementation, and green-light presentation of virtual world demo for Idea Fabrik using HEROengine for the base technology. Resulted in the purchase of HEROengine’s company for the project. (PC Massively Multiplayer Online Game / Virtual World) – Idea Fabrik, 2009

Critical Mass Interactive

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Served as Vice President of Development on the projects below:
Ultima Online (PC MMO) – Electronic Arts, ‘05-‘07
Ultima Online: Samurai Empire (PC MMO) – Electronic Arts, ‘04
Ultima Online: Mondain’s Legacy (PC MMO) – Electronic Arts,  ‘05
Ultima Online 2 (PC MMO) – Electronic Arts, ‘05
Ultima X: Odyssey (PC MMO) – Electronic Arts, ‘05
Tabula Rasa (PC MMO) – NCsoft, ‘06
Faultline (PC MMO) – Sony Online Entertainment, Unreleased
USAF: Air Dominance (PC Kiosk for Events) – United States Air Force, ‘04
The Hobbit (PlayStation 2) – Sierra, ‘03
Tomb Raider (Slot Machine) – Multimedia Games, ‘04
Lord of the Rings: War of the Ring (PC) – Vivendi / Universal, ‘03
Epic Mickey (Nintendo Wii) – Disney, ‘08
Jaws Unleashed (PC, PlayStation 2, Xbox) – Majesco, ‘06
The Outfit (Xbox 360) – THQ, ‘06
Jimmy Neutron (Mobile) – Mobliss, ‘05
Finding Nemo (Mobile) – Verizon Wireless, ‘05
Turok 2 (PlayStation 3, Xbox 360) – Gearbox, Unreleased
Galaga (Mobile) – Verizon Wireless, ‘05
Jurassic Park (Mobile) – Indiagames, ‘05
Predator (Mobile) – Indiagames, ‘05
Monday Night Football (Mobile) – Indiagames, ‘05
The Mummy (Mobile) – Indiagames, ‘05
NFL 2006 (Mobile) – Superscape, ‘05
Prince of Persia Warrior Within (Mobile) – Verizon Wireless, ‘05
Rocky 2 (Mobile) – Skyzone Mobile, ‘06
Serenity: Energize (Mobile) – Indiagames, ‘05
Serenity: Renegades (Mobile) – Indiagames, ‘05
Splinter Cell 3: Chaos Theory (Mobile) – Verizon Wireless, ‘05
Spy Kids: Roller Bowl (Mobile) – Indiagames, ‘05
Godzilla: Eggstreme Eggsploder (Mobile) – Indiagames, ‘05
Godzilla: Mutant Menace (Mobile) – Indiagames, ‘05
Soprano’s Family Cookbook (Mobile) – HBO / MMJ Games, ‘06
Entourage: Bullseye Golf (Mobile) – HBO / Skyzone Mobile, ‘06
Empire Earth (Mobile) – Vivendi, ‘05
Incredibles (Mobile) – Verizon Wireless, ‘05
Sex and the City (Mobile) – HBO, ‘06
The Day After Tomorrow (Mobile) – Indiagames, ‘05
Crunch Time with Pixel and Vega (Casual PC / Marketing) – VMC Game Labs, ‘09
Johnny Crash Stuntman Does Texas (Mobile) – Digital Chocolate, ‘06
Tower Bloxx (Mobile) – Digital Chocolate, ‘06
Word King Poker (Mobile) – Digital Chocolate, ‘06
Bruce Lee (Mobile) – Indiagames, ‘05
Buffy the Vampire Slayer (Mobile) – Indiagames, ‘04
Tony Hawks Underground 2 (Mobile) – Verizon Wireless, ‘05
Toon Twister 3-D (PC) – Nickelodeon, ‘05
SWAT (Mobile) – Vivendi, ‘05
Civilization (Mobile) – Com2Us, ‘05
JAMDAT Bowling (Mobile) – Verizon Wireless, ‘05
John Daly Golf (Mobile) – Skyzone Mobile, ‘06
Zuma (Mobile) – Verizon Wireless, ‘05
Gumby Cart Racing (Mobile) – Delfin, ‘05
Andy Roddick Tennis (Mobile) – Pocketspace, ‘05
IDBF Dodgeball (Mobile) – West of Pluto, ‘05
Ongoing Art Support for World of Kaneva (PC Virtual World) – Kaneva, ‘04-‘08

3D Snowboarding (Mobile) – Bonus.com, ‘05
Ailo’s Adventure (Mobile) – DoDo Games, ‘05
Air Attack II (Mobile) – Airborne-e, ‘05
Alligator (Mobile) – Treasure Hunt, ‘05
Aquarium Pets (Mobile) – Centerscore, ‘05
Big Fish (Mobile) – GloVentures, ‘05
Big Kahuna Reef (Mobile) – iWin, ‘05
Billy the Kid (Mobile) – GloVentures, ‘05
Blingster Battle (Mobile) – Active Packets, ‘05
Blue Blocks (Mobile) – Verizon Wireless, ‘05
Canasta (Mobile) – West of Pluto, ‘05
Cannon’s Quest (Mobile) – WIMOS, ‘05
Chinese Chess (Mobile) – WIMOS, ‘06
Downtown Texas Hold’em (Mobile) – Verizon Wireless, ‘05
Egg Fry (Mobile) – Guppy Games, ‘05
Eternal Voyage (Mobile) – Minoraxis, ‘05
Eye of Rana (Mobile) – Verizon Wireless, ‘05
Freestyle MINI (Mobile) – Tricycle NYC, ‘05
GEO (Mobile) – DoDo Mobile, ‘05
Glofun Fish (Mobile) – GloVentures, ‘06
Gunslinger (Mobile) – Skyzone Mobile, ‘06
Gunslinger 2 (Mobile) – Skyzone Mobile, ‘06
Ice Cream Tycoon (Mobile) – Skyzone Mobile, ‘05
Incadia (Mobile) – Reaxion, ‘06
Jail Trail (Mobile) – AppAbove, ‘05
Kakuro (Mobile) – West of Pluto, ‘06
Kid Warlock (Mobile) – MMJ Games, ‘05
King Cobra (Mobile) – Treasure Hunt, ‘05
Kung Fu Academy (Mobile) – Guppy Games, ‘05
Mahjong Deluxe (Mobile) – Reaxion, ‘05
Marble Mazeness (Mobile) – Vbasement Games, ‘05
MI-8 (Mobile) – DoDo Games, ‘05
Mini Golf 2 (Mobile) – Reaxion, ‘05
My Pyramid Café (Public Service Announcement) – Texas Department of Agriculture, ‘08
Numbolution (Mobile) – Guppy Game, ‘05s
Office Games (Mobile) – Indiagames, ‘05
Paper Route Nightmare (Mobile) – West of Pluto, ‘05
Phantom Limb (Mobile) – Minoraxis, ‘05
Quarters (Mobile) – Guppy Games, ‘05
Ragnarok (Mobile) – Skyzone Mobile, ‘05
Ricochet (Mobile) – iWin, ‘05
Shoot ’em Poker (Mobile) – Best Direction, ‘06
Shop ’til You Drop (Mobile) – Reaxion, ‘05
Singh Golf (Mobile) – Verizon Wireless, ‘05
Slinky Serpent (Mobile) – WIMOS, ‘05
Solitaire Top 12 (Mobile) – Reaxion, ‘05
Stick Fighter Fury (Mobile) – Guppy Games, ‘05
The Dozens (Mobile) – Bonus Mobile, ‘05
The Shroud (Mobile) – Treasure Hunt / Sony (never released)
The Two Bobs (Movie Animation) – Tim McCanlies ‘09
Treasure Hunt (Mobile) – Treasure Hunt, ‘05
Contract Outsource Management for Rift Core Technology (PC MMO) – Trion World Networks, ‘04
Ultimate Knight (Mobile) – Minoraxis, ‘05
Word Heaven (Mobile) – LimeLife, ‘05
Work is Murder (Mobile) – Kallisto, ‘05

BigSky Interactive

 
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SpongeBob SquarePants: Revenge of the Flying Dutchman (PlayStation 2 and Nintendo GameCube, NTSC and PAL). 2002
Jimmy Neutron: Boy Genius (PlayStation 2 and Nintendo GameCube, NTSC and PAL), 2002

Electronic Arts / Origin Systems

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Wing Commander Prophecy (PC, Multilanguage), ‘97
Wing Commander IV (PlayStation 1), ‘97
Wing Commander III (PlayStation 1), ‘96
Abuse (PC, Online Multiplayer), ‘95
Prowler (3DO / PlayStation 1), Unreleased
Cyclone Alley (PlayStation 1), Unreleased
Theme Park (PC), ‘94
Magic Carpet (PC), ‘94
Magic Carpet 2 (PC), ‘95
Privateer 2: The Darkening (PC), ‘96
Rugby World Cup 1995 (Sega Genesis, 5 Languages, NTSC and PAL), ‘94
Rugby World Cup 1995 (PC, 5 Languages), ‘95
Wing Commander II (SNES, English and Japanese), Unreleased
Worlds of Ultima: Savage Empire (SNES, English and Japanese), ‘94
Ultima: Black Gate (SNES, English and Japanese), ‘94
Metal Morph (SNES), ‘94
Wing Commander II (FM Townes), ‘95
Privateer (PC), ‘93

Speaking Engagements

Available media can be found here
 
Lake Jackson, TX Civic Center: Speaker: “Using Virtual Reality to Human Trafficking Prevention Awareness” – November 30, ’18
IncubatorCTX at Concordia University Speaker Series: Speaker: “How Virtual Reality is used to Raise Empathy for Victims of Human Trafficking” – October 23, ‘18
DNB Podcast EP 182: “Is Transhumanism The Death Of Humanity?” – Sept. 25, ’18 
Capital Factory Virtual Reality Lab: Speaker: “Informational Evening about Improving Child Safety Programs” – June 20, ’18
Texas Association of Student Councils Annual Conference: Breakout Session Co-Speaker: “How Virtual Reality Creates Empathy for Victims and Survivors and Question and Answer Session for Students” – April 14-15, ‘18
DNB Podcast Ep 156: Live Podcast Guest: “New Horizons of Virtual Reality and Artificial Intelligence (How Robot Brothels May Affect Humanity)” – April 2, ‘18
Power-Up Digital Games Conference II: Speaker: “How to Make the Most of Meetings (Because They Usually Suck!)” – Feb 3, ‘17
Power-Up Digital Games Conference: Speaker: “Toxic Game Development Environments” – July 31, ‘16
Texas Women In Games (TWIG): Moderator: “What’s Happening Now in Games?” – Feb 20, ’16

Virtual Reality and wearable tech!  What’s next?  Industry professionals discuss cutting-edge technology, and how games are evolving along new frontiers.
Penny Arcade Expo (PAX) South San Antonio: Panelist: “The Reality Of Virtual Reality: A Look at Consumer-Ready VR” – Jan 30, ’16
As VR and AR technologies approach consumer release, this panel hopes to help potential consumers to understand the options. VR/AR enthusiasts and skeptics will learn about what developers are doing to create a seamless, immersive experience that does not cause motion sickness. The panel will also discuss the variety of hardware that will be available, including pros and cons of tethered vs. mobile VR, controllers and motion-tracking, as well as the differences between AR and VR technology. Panelists: MJ (Megan) Johns [Designer, Certain Affinity], Alex Schwartz [CEO/Founder, Owlchemy Labs], Finn Staber [Programmer/Designer, Portalarium], Billy Joe Cain [Business Development Director, Meta 3D Studios]
Autodesk Animation User Group Association: Speaker: “Virtual Reality Tools, Design, and Launching VR Applications” – Jan 26, ’16
Autodesk Animation User Group Association / International Game Developer’s Association, Austin: Moderator: “The Grand Game Art Panel” – May 26, ’15
AAUGA & IGDA-Austin are co-hosting a special “Grand Game Art Panel” with discussions centered around how game developers can find the art they need for any project, and how to succeed as an artist in the multiple areas of art production employment. We’ll be featuring viewpoints from art outsourcing studios, art directors, and freelancersSpeakers: Brad Graeber – Powerhouse Animation (The Banner Saga, Epic Mickey), Billy Garretsen (Crowfall, Multimedia Games), Mark Thompson (Turbine, Cheyenne Mountain Entertainment, The Big Machine Studios)
International Game Developer’s Association, Austin: Panelist: “Grumpy Old Game Developers” – Nov. 10, ’14
DNB Podcast Ep 122: Live Podcast Guest: “Virtual Reality and Learning with Radical Empathy Education Foundation” – August 23, ‘18

Wizard World Comic Con – San Antonio: Video Gaming Panel: “What Video Games can Teach” – Aug. 3, ’14
Wizard World Comic Con – San Antonio: Video Games and Our Future: “We’re All Gamers!” – Aug. 2, ’14
International Game Developer’s Association, Austin: Panelist: “How to Handle Dysfunctional Teams” – May 12, ‘14
East Coast Game Conference: “Stay Sane Inside Insanity: Identifying Toxic Game Development Environments” – April 24, ‘14
Wizard World Comic Con – Portland: Video Gaming Panel: “We’re All Gamers!” – Jan. 24, ’14
Captivate Conference: “Re-engagement! Evil Buzzword or Critical Strategy?” – Oct. 8, ’13
International Game Developer’s Association, Austin Microtalks: “Stay Sane Inside Insanity: Toxic Game Environments” – Sept 7, ‘12
SXSW – ACC / Screenburn Mixer – State of the Game Industry Panel Discussion – Feb. 4, ’09
Full Sail University Game Industry Discussion – May ‘08
St. Edward’s University Digital Media Management Program – ’06, ’07, ’08
Keynote: Learning Strategies Consortium – July ‘07
Linucon2: “How to Get Into the Game Industry” – Sept. ‘05
Game Developers Conference: “Developers Are From Jupiter, Marketers Are From Saturn” – Mar. ‘05
G.A.M.E.S. Synergy Summit (Orlando) – Jan. ‘05
Austin Game Developer’s Conference – Sept. ‘04
Full Sail Real World Education’s Game Industry Discussion – Oct. ’04, ’05, ‘06, ’07, ’08
Full Sail Real World Education’s Artist Series – Apr. ‘04
International Game Developer’s Association, Austin Chapter: Event: How to Break Into the Game Industry – Nov. ’03, Sept. ‘04

Professional Affiliations

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Game Worlds Camp: Founding Advisory Board Member 2014 – present
International Game Developer’s Association, Austin Chapter: Vice Chairman 2009 – 2014
Austin Game Developer’s Conference (then GDC: Austin, now GDC: Next): Founding Advisory Board Member 2009 – 2011
GameDevMasters: Founding Advisory Board Member 2011 – present 
Austin Clubhouse: Member, August 2010 – present
3D Squared: Advisor and Lab Leader, March 2008 – present
Austin Community College Video Game Program: Founding Advisory Board Member / Production Coordinator, November 2006 – November 2007
Women in Games International: Advisory Board Member, January 2006 – present
GameCamp! Founding Advisor and Lab Leader, March 2005 – present           
Full Sail University: Game Studies: Program Advisory Committee, June 2005 – present
Full Sail University: Computer Animation: Program Advisory Committee, June 2004 – present
International Game Developers Association: Professional Member 1993 – present

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